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3D Game Environments
ISBN/GTIN

3D Game Environments

E-BookPDFDRM AdobeE-Book
Verkaufsrang52106inInformatik EDV
CHF290.25

Beschreibung

Written for game artists by a successful game artist, this book explains the creation of a myriad of game environments from planning to modeling and texturing. Detailed tutorials walk the reader through the entire process of creating a game environment and then provides exercises and projects for the reader to practice with. This book covers everything from creating a world map, color palette, 3d models, applying 2d art ot 3d models as well as dealing with issues like efficiency and optimization for a 3d game engine. The companion CD includes many helpful tools, including Photoshop actions and brushes, source art for artists to practice with and use in their own projects, program demos, and plug-ins for Photoshop and 3ds Max. Hundreds of high quality images will instruct and inspire.
Weitere Beschreibungen

Details

Weitere ISBN/GTIN9781136141584
ProduktartE-Book
EinbandE-Book
FormatPDF
Format HinweisDRM Adobe
VerlagCRC Press
Erscheinungsdatum01.07.2008
Seiten400 Seiten
SpracheEnglisch
Artikel-Nr.3035420
KatalogVC
Datenquelle-Nr.900512
WarengruppeInformatik EDV
Weitere Details

Über den/die AutorIn

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.