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3D Game Environments
ISBN/GTIN

3D Game Environments

Create Professional 3D Game Worlds
E-BookPDFDRM AdobeE-Book
Verkaufsrang52106inInformatik EDV
CHF85.75

Beschreibung

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features
The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.


The updated companion website-www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book-all the tools you need in one place.
Weitere Beschreibungen

Details

Weitere ISBN/GTIN9781317418160
ProduktartE-Book
EinbandE-Book
FormatPDF
Format HinweisDRM Adobe
Erscheinungsdatum03.03.2017
Auflage17002 A. 2. Auflage
Seiten361 Seiten
SpracheEnglisch
Dateigrösse33059 Kbytes
Illustrationen298 farbige Zeichn.
Artikel-Nr.5395977
KatalogVC
Datenquelle-Nr.2086152
WarengruppeInformatik EDV
Weitere Details

Über den/die AutorIn

Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives
in Central California. He is a successfully published author of both
fiction and nonfiction, most recently completing Transition, the third
book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,
and 4th editions. He has over 20 years of professional game development
experience in lead positions; designer, producer, and art director on
over 15 published game titles including Dead Reckoning and America's
Army. He has also worked as a background artist at EA. He has written
many books on game development including Focal Press' 3D Game Textures
3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and
various game editors. Luke can be reached at www.lukeahearn.com.