Written for game artists by a successful game artist, this book explains the creation of a myriad of game environments from planning to modeling and texturing. Detailed tutorials walk the reader through the entire process of creating a game environment and then provides exercises and projects for the reader to practice with. This book covers everything from creating a world map, color palette, 3d models, applying 2d art ot 3d models as well as dealing with issues like efficiency and optimization for a 3d game engine. The companion CD includes many helpful tools, including Photoshop actions and brushes, source art for artists to practice with and use in their own projects, program demos, and plug-ins for Photoshop and 3ds Max. Hundreds of high quality images will instruct and inspire.