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3D Game Environments
ISBN/GTIN

3D Game Environments

E-bookEPUBDRM AdobeE-book
Ranking52106inInformatik EDV
CHF290.25

Description

Written for game artists by a successful game artist, this book explains the creation of a myriad of game environments from planning to modeling and texturing. Detailed tutorials walk the reader through the entire process of creating a game environment and then provides exercises and projects for the reader to practice with. This book covers everything from creating a world map, color palette, 3d models, applying 2d art ot 3d models as well as dealing with issues like efficiency and optimization for a 3d game engine. The companion CD includes many helpful tools, including Photoshop actions and brushes, source art for artists to practice with and use in their own projects, program demos, and plug-ins for Photoshop and 3ds Max. Hundreds of high quality images will instruct and inspire.
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Details

Additional ISBN/GTIN9781136141577
Product TypeE-book
BindingE-book
FormatEPUB
Format noteDRM Adobe
PublisherCRC Press
Publishing date01/07/2008
Pages400 pages
LanguageEnglish
Article no.3439602
CatalogsVC
Data source no.1098807
Product groupInformatik EDV
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Author

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.