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3D Game Textures
ISBN/GTIN

3D Game Textures

Create Professional Game Art Using Photoshop
BookPaperback
Ranking52106inInformatik EDV
CHF59.90
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Description

Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.
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Details

ISBN/GTIN978-1-138-92006-4
Product TypeBook
BindingPaperback
Publishing date22/06/2016
Edition4. A.
Pages392 pages
LanguageEnglish
SizeWidth 178 mm, Height 254 mm, Thickness 18 mm
Weight886 g
IllustrationsFarb., s/w. Abb.
Article no.24971510
CatalogsBuchzentrum
Data source no.19732133
Product groupInformatik EDV
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Author

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.